-std::pair<glm::vec3, float> Model::closestVertex(Model::Node &n, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans) const {
- float closestDist = FLT_MAX;
- glm::vec3 closestVert;
+Model::VertexLookup Model::closestVertex(Model::Node &n, glm::vec3 a, glm::vec3 b, glm::mat4 parentTrans) const {
+ Model::VertexLookup closest;
+ closest.distance = FLT_MAX;