for (int i = 0; i < scene->mNumMeshes; i++) {
const aiMesh *mesh = scene->mMeshes[i];
meshes.push_back(Mesh(mesh, p.progId));
}
// TODO: handle default material inserted at the end by assimp
for (int i = 0; i < scene->mNumMeshes; i++) {
const aiMesh *mesh = scene->mMeshes[i];
meshes.push_back(Mesh(mesh, p.progId));
}
// TODO: handle default material inserted at the end by assimp