Add refraction
[opengl.git] / material.hpp
index 0fb6f5da615295f72c463a24f9a2b12c280769b0..074e8ae8117478afb454ec38a114e451ffa6506a 100644 (file)
@@ -13,7 +13,7 @@ class Material {
        private:
                GLuint progId;
                aiColor4D ambient, diffuse, specular;
-               ai_real shininess, reflectivity;
+               ai_real shininess, reflectivity, refractiveIndex, opacity;
 
                struct Texture {
                        Texture(const std::string &file);