- glUniform4f(glGetUniformLocation(progId, "material.ambient"), 0.2, 0.2, 0.2, 1);
- glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a);
- glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a);
- glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);
- glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity);
- glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex);
- glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity);
+ /* glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a); */
+ /* glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity); */