- glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr);
- glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr);
- glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr);
+ /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */
+ /* glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a); */
+ /* glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex); */
+ /* glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity); */