Fix refelctivity + refraction
[opengl.git] / material.cpp
index c10820cb576be23a21105086d2a26c70501f4b02..d55386f7b701818db465846d2b07cc2fc7ddf6bb 100644 (file)
@@ -22,7 +22,8 @@ Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) {
        ai.Get(AI_MATKEY_SHININESS, shininess);
        ai.Get(AI_MATKEY_REFLECTIVITY, reflectivity);
        ai.Get(AI_MATKEY_REFRACTI, refractiveIndex);
-       ai.Get(AI_MATKEY_OPACITY, opacity);
+       if (ai.Get(AI_MATKEY_OPACITY, opacity) == aiReturn_FAILURE)
+               opacity = 1.f;
                
        ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient);
        ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
@@ -38,7 +39,8 @@ Material::Texture::Texture(const std::string &fileName) {
 }
 
 void Material::bind() const {
-       glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a);
+       /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */
+       glUniform4f(glGetUniformLocation(progId, "material.ambient"), 0.2, 0.2, 0.2, 1);
        glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a);
        glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a);
        glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);