Fix refelctivity + refraction
[opengl.git] / material.cpp
index 49af1d4495b1b4128e441b442b3defe082dc3647..d55386f7b701818db465846d2b07cc2fc7ddf6bb 100644 (file)
@@ -21,6 +21,10 @@ Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) {
        }
        ai.Get(AI_MATKEY_SHININESS, shininess);
        ai.Get(AI_MATKEY_REFLECTIVITY, reflectivity);
+       ai.Get(AI_MATKEY_REFRACTI, refractiveIndex);
+       if (ai.Get(AI_MATKEY_OPACITY, opacity) == aiReturn_FAILURE)
+               opacity = 1.f;
+               
        ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient);
        ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
        ai.Get(AI_MATKEY_COLOR_SPECULAR, specular);
@@ -35,11 +39,15 @@ Material::Texture::Texture(const std::string &fileName) {
 }
 
 void Material::bind() const {
-       glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a);
+       /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */
+       glUniform4f(glGetUniformLocation(progId, "material.ambient"), 0.2, 0.2, 0.2, 1);
        glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a);
        glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a);
        glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);
        glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity);
+       glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex);
+       glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity);
+
        glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr);
        glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr);
        glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr);