- /* glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a); */
- glUniform4f(glGetUniformLocation(progId, "material.ambient"), 0.2, 0.2, 0.2, 1);
- glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a);
- glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a);
- glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);
- glUniform1f(glGetUniformLocation(progId, "material.reflectivity"), reflectivity);
- glUniform1f(glGetUniformLocation(progId, "material.refractiveIndex"), refractiveIndex);
- glUniform1f(glGetUniformLocation(progId, "material.opacity"), opacity);
+ if (ambientOcclusion != nullptr) {
+ glUniform1i(glGetUniformLocation(progId, "mat.albedoMap"), 0);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, albedo->texId);
+ glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 1);
+ } else {
+ glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 0);
+ }