Allow materials to not have some properties
[opengl.git] / main.cpp
index fd6159dcd3cf665ff0a822f52137646ed6b8c275..aa78a224281b54efff84c3012daaa587b6add1fb 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -205,7 +205,8 @@ void init() {
        pbrProg = new Program("pbrvert.glsl", "pbrfrag.glsl");
        glUseProgram(pbrProg->progId);
 
-       const aiScene *scene = importer.ReadFile("models/newtonsCradle.glb", aiProcess_Triangulate | aiProcess_CalcTangentSpace | aiProcess_GenNormals | aiProcess_FlipUVs);
+       const std::string scenePath = "models/ik.glb";
+       const aiScene *scene = importer.ReadFile(scenePath, aiProcess_Triangulate | aiProcess_CalcTangentSpace | aiProcess_GenNormals | aiProcess_FlipUVs);
        if (!scene) {
                std::cerr << importer.GetErrorString() << std::endl;
                exit(1);