- if (keyStates['j']) chestPos.z += 0.1f;
- if (keyStates['k']) chestPos.z -= 0.1f;
- if (keyStates['h']) chestPos.x -= 0.1f;
- if (keyStates['l']) chestPos.x += 0.1f;
- if (keyStates['m']) chestPos.y -= 0.1f;
- if (keyStates['n']) chestPos.y += 0.1f;
+ if (keyStates['j']) lightPos.z += 0.1f;
+ if (keyStates['k']) lightPos.z -= 0.1f;
+ if (keyStates['h']) lightPos.x -= 0.1f;
+ if (keyStates['l']) lightPos.x += 0.1f;
+ if (keyStates['m']) lightPos.y -= 0.1f;
+ if (keyStates['n']) lightPos.y += 0.1f;