glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightPositions"), 4, glm::value_ptr(lightPositions[0]));
glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightColors"), 4, glm::value_ptr(lightColors[0]));
- glUniform1i(glGetUniformLocation(pbrProg->progId, "albedoMap"), 0);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, albedoMap);
+ /* glUniform1i(glGetUniformLocation(pbrProg->progId, "albedoMap"), 0); */
+ /* glActiveTexture(GL_TEXTURE0); */
+ /* glBindTexture(GL_TEXTURE_2D, albedoMap); */
- glUniform1i(glGetUniformLocation(pbrProg->progId, "normalMap"), 1);
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, normalMap);
+ /* glUniform1i(glGetUniformLocation(pbrProg->progId, "normalMap"), 1); */
+ /* glActiveTexture(GL_TEXTURE1); */
+ /* glBindTexture(GL_TEXTURE_2D, normalMap); */
- glUniform1i(glGetUniformLocation(pbrProg->progId, "metallicMap"), 2);
- glActiveTexture(GL_TEXTURE2);
- glBindTexture(GL_TEXTURE_2D, metallicMap);
+ /* glUniform1i(glGetUniformLocation(pbrProg->progId, "metallicMap"), 2); */
+ /* glActiveTexture(GL_TEXTURE2); */
+ /* glBindTexture(GL_TEXTURE_2D, metallicMap); */
- glUniform1i(glGetUniformLocation(pbrProg->progId, "roughnessMap"), 3);
- glActiveTexture(GL_TEXTURE3);
- glBindTexture(GL_TEXTURE_2D, roughnessMap);
+ /* glUniform1i(glGetUniformLocation(pbrProg->progId, "roughnessMap"), 3); */
+ /* glActiveTexture(GL_TEXTURE3); */
+ /* glBindTexture(GL_TEXTURE_2D, roughnessMap); */
- glUniform1i(glGetUniformLocation(pbrProg->progId, "aoMap"), 4);
- glActiveTexture(GL_TEXTURE4);
- glBindTexture(GL_TEXTURE_2D, aoMap);
+ /* glUniform1i(glGetUniformLocation(pbrProg->progId, "aoMap"), 4); */
+ /* glActiveTexture(GL_TEXTURE4); */
+ /* glBindTexture(GL_TEXTURE_2D, aoMap); */
glUniform1i(glGetUniformLocation(pbrProg->progId, "irradianceMap"), 5);
glActiveTexture(GL_TEXTURE5);
pbrProg = new Program("pbrvert.glsl", "pbrfrag.glsl");
glUseProgram(pbrProg->progId);
- pbr = new Model("models/sphere.dae", *pbrProg, *skybox);
+ pbr = new Model("models/sphereMetal.gltf", *pbrProg, *skybox);
- albedoMap = loadTexture("models/streakedmetal/streakedmetal_albedo.png");
- metallicMap = loadTexture("models/streakedmetal/streakedmetal_metalness.png");
- normalMap = loadTexture("models/streakedmetal/streakedmetal_normal.png");
- roughnessMap = loadTexture("models/streakedmetal/streakedmetal_roughness.png");
- aoMap = loadTexture("models/streakedmetal/streakedmetal_ao.png");
+ /* albedoMap = loadTexture("models/materials/streakedmetal/streakedmetal-albedo.png"); */
+ /* metallicMap = loadTexture("models/materials/streakedmetal/streakedmetal-metalness.png"); */
+ /* normalMap = loadTexture("models/materials/streakedmetal/streakedmetal-normal.png"); */
+ /* roughnessMap = loadTexture("models/materials/streakedmetal/streakedmetal-roughness.png"); */
+ /* aoMap = loadTexture("models/materials/streakedmetal/streakedmetal-ao.png"); */
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH|GLUT_DOUBLE|GLUT_RGB|GLUT_3_2_CORE_PROFILE);
glutInitWindowSize(WIDTH, HEIGHT);
- int win = glutCreateWindow("Hello Triangle");
+ int win = glutCreateWindow("Physically Based Rendering");
glutDisplayFunc(display);
glewInit();