- /* glUseProgram(textureProg->progId); */
- /* setProjectionAndViewUniforms(textureProg->progId); */
- /* setLightColorAndPos(textureProg->progId, lightPos, lightColor); */
-
- /* Model::Node *top = chest->find("top"); */
- /* top->model = glm::translate(glm::mat4(1), glm::vec3(0, 1, -1)); */
- /* top->model = glm::rotate(top->model, sin(d / 2.5f) * 0.5f, glm::vec3(1, 0, 0)); */
- /* top->model = glm::translate(top->model, glm::vec3(0, -1, 1)); */
-
- /* Model::Node *jewels = chest->find("jewels"); */
- /* jewels->model = glm::scale(glm::mat4(1), glm::vec3((sin(d) + 1.2f) / 2.f)); */
-
- /* Model::Node *lock = chest->find("lock"); */
- /* lock->model = glm::translate(glm::mat4(1), glm::vec3(0.22610, 3.36478, -0.75649)); */
- /* lock->model = glm::rotate(lock->model, (d / 2.5f), glm::vec3(0, 1, 0.4)); */
- /* lock->model = glm::translate(lock->model, -glm::vec3(0.22610, 3.36478, -0.75649)); */
-
- /* Model::Node *key = chest->find("key"); */
- /* key->model = glm::translate(glm::mat4(1), glm::vec3(0, 0, sin(d))); */
-
- /* chest->draw(); */
-
- /* mirrorCube->draw(); */