WIP on inverse kinematics
[opengl.git] / ik.hpp
diff --git a/ik.hpp b/ik.hpp
new file mode 100644 (file)
index 0000000..2786ffe
--- /dev/null
+++ b/ik.hpp
@@ -0,0 +1,4 @@
+#include <glm/glm.hpp>
+#include "model.hpp"
+
+void inverseKinematic(Model::Node &end, Model::Node &root, glm::vec3 target);