- /* vec3 oldRelPos = extractPos(aiMatrixToMat4(node.ai.mTransformation)); */
- /* vec3 newRelPos = extractPos(absoluteToModelSpace(root, *node.parent, absTrans)); */
- /* mat4 rot = getRotationToPoint(oldRelPos, newRelPos, distances[i - 1]); */
- /* node.ai.mTransformation = mat4ToaiMatrix(rot * aiMatrixToMat4(node.ai.mTransformation)); */
-
- absTrans[3] = vec4(newPositions[i], absTrans[3][3]); // update position in transform
-