--- /dev/null
+#include "model.hpp"
+struct Blendshapes {
+ Model *model;
+ std::vector<glm::vec3> neutral;
+ std::vector<std::vector<glm::vec3>> deltas;
+};
+
+void createBlendshapes(std::vector<std::string> blendshapes, std::string neutral, Program p, Blendshapes *res);
+
+void interpolateBlendshapes(Blendshapes *b, std::vector<float> amounts);