Fix bone offset matrix being unnecessarily inverted
[opengl.git] / Makefile
index 42ebf39a4decb5882ac181c406f8193a24f2628b..2225d1914b3cccb7596068546a2b95d28225c104 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,6 @@
 all: bin/main
 
-CXX_FLAGS := -g --std=c++17
+CXX_FLAGS := -g --std=c++17 -Wall
 
 bin/main: model.o material.o image.o skybox.o program.o main.cpp
        clang++ $(CXX_FLAGS) $^ \