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Fix bone offset matrix being unnecessarily inverted
[opengl.git]
/
Makefile
diff --git
a/Makefile
b/Makefile
index 42ebf39a4decb5882ac181c406f8193a24f2628b..2225d1914b3cccb7596068546a2b95d28225c104 100644
(file)
--- a/
Makefile
+++ b/
Makefile
@@
-1,6
+1,6
@@
all: bin/main
-CXX_FLAGS := -g --std=c++17
+CXX_FLAGS := -g --std=c++17
-Wall
bin/main: model.o material.o image.o skybox.o program.o main.cpp
clang++ $(CXX_FLAGS) $^ \