Fix maps not being bound in materials
[opengl.git] / util.hpp
1 #include "program.hpp"
2 #include <glm/ext.hpp>
3
4 void initUtilProg();
5 Program *getUtilProg();
6 void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});