7cd8d8045f509ab51d9afd1e3cb042c06a0bab58
[opengl.git] / material.cpp
1 #include "material.hpp"
2 #include <iostream>
3 #include <fstream>
4 #include <CoreGraphics/CoreGraphics.h>
5
6 Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) {
7         if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) {
8                 aiString path;
9                 ai.GetTexture(aiTextureType_DIFFUSE, 0, &path);
10                 diffuseMap = new Texture(std::string(path.C_Str()));
11         }
12         if (ai.GetTextureCount(aiTextureType_SPECULAR) > 0) {
13                 aiString path;
14                 ai.GetTexture(aiTextureType_SPECULAR, 0, &path);
15                 specularMap = new Texture(std::string(path.C_Str()));
16         }
17         if (ai.GetTextureCount(aiTextureType_NORMALS) > 0) {
18                 aiString path;
19                 ai.GetTexture(aiTextureType_NORMALS, 0, &path);
20                 normalMap = new Texture(std::string(path.C_Str()));
21         }
22         ai.Get(AI_MATKEY_SHININESS, shininess);
23         ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient);
24         ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
25         ai.Get(AI_MATKEY_COLOR_SPECULAR, specular);
26 }
27
28 Material::Texture::Texture(const std::string &fileName) {
29         auto path = "models/" + fileName;
30         auto provider = CGDataProviderCreateWithFilename(path.c_str());
31         std::ifstream file(path);
32         long magic;
33         file.read((char*)&magic, 8);
34         file.close();
35
36         CGImageRef ref;
37
38         if (magic == 0x0a1a0a0d474e5089) // png magic number
39                 ref = CGImageCreateWithPNGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault);
40         else
41                 ref = CGImageCreateWithJPEGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault);
42         
43         auto dataRef = CGDataProviderCopyData(CGImageGetDataProvider(ref));
44         auto img = (unsigned char*) CFDataGetBytePtr(dataRef);
45
46         glGenTextures(1, &texId);
47         glBindTexture(GL_TEXTURE_2D, texId);
48         auto width = CGImageGetWidth(ref), height = CGImageGetHeight(ref);
49         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
50         glGenerateMipmap(GL_TEXTURE_2D);
51
52         CGImageRelease(ref);
53         CFRelease(dataRef);
54 }
55
56 void Material::bind() const {
57         glUniform4f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b, ambient.a);
58         glUniform4f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b, diffuse.a);
59         glUniform4f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b, specular.a);
60         glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);
61         glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), diffuseMap != nullptr);
62         glUniform1i(glGetUniformLocation(progId, "material.hasSpecularMap"), specularMap != nullptr);
63         glUniform1i(glGetUniformLocation(progId, "material.hasNormalMap"), normalMap != nullptr);
64
65         if (diffuseMap) {
66                 glUniform1i(glGetUniformLocation(progId, "material.diffuseMap"), 0);
67                 glActiveTexture(GL_TEXTURE0);
68                 glBindTexture(GL_TEXTURE_2D, diffuseMap->texId);
69         }
70         if (specularMap) {
71                 glUniform1i(glGetUniformLocation(progId, "material.specularMap"), 1);
72                 glActiveTexture(GL_TEXTURE1);
73                 glBindTexture(GL_TEXTURE_2D, specularMap->texId);
74         }
75         if (normalMap) {
76                 glUniform1i(glGetUniformLocation(progId, "material.normalMap"), 2);
77                 glActiveTexture(GL_TEXTURE2);
78                 glBindTexture(GL_TEXTURE_2D, normalMap->texId);
79         }
80 }