Add glTF PBR model loading
[opengl.git] / cocoa.mm
1 #import <Cocoa/Cocoa.h>
2 void swizzle() {
3         NSWindow *window = [NSApp orderedWindows][0];
4         NSView *view = [window contentView];
5         [view setWantsBestResolutionOpenGLSurface: true];
6 }