X-Git-Url: https://git.lukelau.me/?p=clouds.git;a=blobdiff_plain;f=billboardfrag.glsl;h=2349e4dfef4610558042a9f6b8315e1ac217800a;hp=840ec895609039c2989a77f69b2d56c12448e910;hb=31f19438c73b207f506ba0b1187d2de75c166a5b;hpb=69b74f1d5e67236a5396b75628a6e1be0e501631 diff --git a/billboardfrag.glsl b/billboardfrag.glsl index 840ec89..2349e4d 100644 --- a/billboardfrag.glsl +++ b/billboardfrag.glsl @@ -3,7 +3,25 @@ uniform vec4 color; uniform sampler2D tex; in vec2 texCoord; out vec4 FragColor; +uniform bool modulate; void main() { - FragColor = texture(tex, texCoord).r * color; + // Cf = color from fragment, Ct = color from texture + // Cc = color from texture environment(?) assume to be 0? + // Af = alpha from fragment, At = alpha from texture + // C = output color, A = output alpha + float f = texture(tex, texCoord).r; + if (modulate) { + // GL_MODULATE: C + // C = Cf * Ct + // A = Af * At + FragColor = color * f; + } else { + // GL_BLEND: + // C = Cf * (1-Ct) + Cc * Ct + // A = Af * At + vec3 C = color.rgb * (1 - f); + float A = color.a * f; + FragColor = vec4(C, A); + } }