X-Git-Url: https://git.lukelau.me/?p=clouds.git;a=blobdiff_plain;f=billboardfrag.glsl;fp=billboardfrag.glsl;h=b4cfd511464569ea23c577cda41a5b261c7ba288;hp=39fd71d135d1d36fb9fe820fc9eef3a79082e9cc;hb=efac65ad1c51cdd7e8ecd37ebb9570ac14efeeeb;hpb=724a80cbecb587d1d069f7999758181b10d92f73 diff --git a/billboardfrag.glsl b/billboardfrag.glsl index 39fd71d..b4cfd51 100644 --- a/billboardfrag.glsl +++ b/billboardfrag.glsl @@ -25,7 +25,9 @@ void main() { // GL_MODULATE: C // C = Cf * Ct // A = Af * At - FragColor = color * (f + 0.03); // the +0.03 is a hack to get lighter clouds! + // the +0.06 is a hack to get lighter clouds! + // can be thought of as ambient light + FragColor = color * (f + 0.02); } else { // "That is, the colors in the frame buffer are multiplied by the // attenuation ratio of the billboard texture and then the colors in