float p_ext[CLOUD_DIM_X][CLOUD_DIM_Y][CLOUD_DIM_Z];
float p_hum[CLOUD_DIM_X][CLOUD_DIM_Y][CLOUD_DIM_Z];
float p_act[CLOUD_DIM_X][CLOUD_DIM_Y][CLOUD_DIM_Z];
- /** Wind velocity */
- float vz[CLOUD_DIM_Z];
+ /** Wind velocity
+ * Called vz in the paper, but here our z axis is y
+ */
+ float vy[CLOUD_DIM_Y];
/** continuous distribution */
float q[CLOUD_DIM_X][CLOUD_DIM_Y][CLOUD_DIM_Z];
};