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Remove redundant perspective' function
master
author
Luke Lau
<luke_lau@icloud.com>
Mon, 8 Oct 2018 13:31:06 +0000
(14:31 +0100)
committer
Luke Lau
<luke_lau@icloud.com>
Mon, 8 Oct 2018 13:31:06 +0000
(14:31 +0100)
Main.hs
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diff --git
a/Main.hs
b/Main.hs
index ce545a8ec9b7f98fda2c5f15e41f794d043a0f0c..60aec4b5e7fb8fe0bdd67608c7c2a1ea219b2cab 100644
(file)
--- a/
Main.hs
+++ b/
Main.hs
@@
-129,12
+129,3
@@
loadShader program shaderType file = do
unless status $
get (shaderInfoLog shader) >>= fail . ("shader failed " ++)
attachShader program shader
-
-perspective' :: Float -> Float -> Float -> Float -> IO (GLmatrix Float)
-perspective' fov aspect zNear zFar =
- let f = 1.0 / tan(fov)
- in newMatrix RowMajor
- [f / aspect, 0, 0, 0,
- 0, f, 0, 0,
- 0, 0, (zNear + zFar) / (zNear - zFar), -1,
- 0, 0, (2 * zFar * zNear) / (zNear - zFar), 0]