texCoords = vTexCoord;
mat4 boneTrans = bones[boneIds.x] * boneWeights.x;
- /* boneTrans += bones[boneIds.y] * boneWeights.y; */
- /* boneTrans += bones[boneIds.z] * boneWeights.z; */
- /* boneTrans += bones[boneIds.w] * boneWeights.w; */
+ boneTrans += bones[boneIds.y] * boneWeights.y;
+ boneTrans += bones[boneIds.z] * boneWeights.z;
+ boneTrans += bones[boneIds.w] * boneWeights.w;
mat4 bonedModel = boneTrans * model;