3 #include <assimp/scene.h>
6 Program *getUtilProg();
7 void drawDebugNode(glm::mat4 transform, glm::vec4 color = {1, 0.5, 1, 1});
8 void printMatrix4x4(aiMatrix4x4 m);
9 void printVec3(glm::vec3 v);
11 inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) {
13 for (int i = 0; i < 4; i++)
14 for (int j = 0; j < 4; j++)
15 to[i][j] = from[j][i];
19 inline aiMatrix4x4 mat4ToaiMatrix(glm::mat4 from) {
21 for (int i = 0; i < 4; i++)
22 for (int j = 0; j < 4; j++)
23 to[i][j] = from[j][i];
27 inline glm::vec3 aiVector3DToVec3(aiVector3D from) {
28 return {from[0], from[1], from[2]};
31 inline aiVector3D vec3ToaiVector3D(glm::vec3 from) {
32 return {from[0], from[1], from[2]};