1 <?xml version="1.0" encoding="utf-8"?>
2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
5 <author>Blender User</author>
6 <authoring_tool>Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9</authoring_tool>
8 <created>2018-11-08T02:49:10</created>
9 <modified>2018-11-08T02:49:10</modified>
10 <unit name="meter" meter="1"/>
11 <up_axis>Z_UP</up_axis>
14 <camera id="Camera-camera" name="Camera">
18 <xfov sid="xfov">49.13434</xfov>
19 <aspect_ratio>1.777778</aspect_ratio>
20 <znear sid="znear">0.1</znear>
21 <zfar sid="zfar">100</zfar>
26 <technique profile="blender">
27 <shiftx sid="shiftx" type="float">0</shiftx>
28 <shifty sid="shifty" type="float">0</shifty>
29 <YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
35 <light id="Lamp-light" name="Lamp">
38 <color sid="color">1 1 1</color>
39 <constant_attenuation>1</constant_attenuation>
40 <linear_attenuation>0</linear_attenuation>
41 <quadratic_attenuation>0.00111109</quadratic_attenuation>
45 <technique profile="blender">
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47 <flag sid="flag" type="int">0</flag>
48 <mode sid="mode" type="int">8192</mode>
49 <gamma sid="blender_gamma" type="float">1</gamma>
50 <red sid="red" type="float">1</red>
51 <green sid="green" type="float">1</green>
52 <blue sid="blue" type="float">1</blue>
53 <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
54 <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
55 <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
56 <energy sid="blender_energy" type="float">1</energy>
57 <dist sid="blender_dist" type="float">29.99998</dist>
58 <spotsize sid="spotsize" type="float">75</spotsize>
59 <spotblend sid="spotblend" type="float">0.15</spotblend>
60 <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
61 <att1 sid="att1" type="float">0</att1>
62 <att2 sid="att2" type="float">1</att2>
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65 <clipend sid="clipend" type="float">30.002</clipend>
66 <bias sid="bias" type="float">1</bias>
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69 <bufsize sid="bufsize" type="int">2880</bufsize>
70 <samp sid="samp" type="int">3</samp>
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81 <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
82 <area_sizez sid="area_sizez" type="float">1</area_sizez>
83 <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
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86 <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
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89 <spread sid="spread" type="float">1</spread>
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91 <sun_size sid="sun_size" type="float">1</sun_size>
92 <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
93 <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
94 <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
95 <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
96 <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
97 <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
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99 <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
105 <image id="brickwall_normal_jpg" name="brickwall_normal_jpg">
106 <init_from>brickwall_normal.jpg</init_from>
110 <effect id="Mirror-effect">
112 <newparam sid="brickwall_normal_jpg-surface">
114 <init_from>brickwall_normal_jpg</init_from>
117 <newparam sid="brickwall_normal_jpg-sampler">
119 <source>brickwall_normal_jpg-surface</source>
122 <technique sid="common">
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128 <color sid="ambient">0 0 0 1</color>
131 <color sid="diffuse">0.64 0.005287599 0.4252137 1</color>
134 <color sid="specular">0.5 0.5 0.5 1</color>
137 <float sid="shininess">50</float>
140 <color>1 1 1 1</color>
145 <index_of_refraction>
146 <float sid="index_of_refraction">1</float>
147 </index_of_refraction>
150 <technique profile="FCOLLADA">
152 <texture texture="brickwall_normal_jpg-sampler" texcoord="UVMap"/>
161 <material id="Mirror-material" name="Mirror">
162 <instance_effect url="#Mirror-effect"/>
166 <geometry id="Cube-mesh" name="Cube">
168 <source id="Cube-mesh-positions">
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171 <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
172 <param name="X" type="float"/>
173 <param name="Y" type="float"/>
174 <param name="Z" type="float"/>
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183 <param name="Y" type="float"/>
184 <param name="Z" type="float"/>
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191 <accessor source="#Cube-mesh-map-0-array" count="36" stride="2">
192 <param name="S" type="float"/>
193 <param name="T" type="float"/>
197 <vertices id="Cube-mesh-vertices">
198 <input semantic="POSITION" source="#Cube-mesh-positions"/>
200 <triangles material="Mirror-material" count="12">
201 <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
202 <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
203 <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
204 <p>0 0 0 2 0 1 3 0 2 7 1 3 5 1 4 4 1 5 4 2 6 1 2 7 0 2 8 5 3 9 2 3 10 1 3 11 2 4 12 7 4 13 3 4 14 0 5 15 7 5 16 4 5 17 0 6 18 1 6 19 2 6 20 7 7 21 6 7 22 5 7 23 4 8 24 5 8 25 1 8 26 5 9 27 6 9 28 2 9 29 2 10 30 6 10 31 7 10 32 0 11 33 3 11 34 7 11 35</p>
208 </library_geometries>
209 <library_controllers/>
210 <library_visual_scenes>
211 <visual_scene id="Scene" name="Scene">
212 <node id="Camera" name="Camera" type="NODE">
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214 <instance_camera url="#Camera-camera"/>
216 <node id="Lamp" name="Lamp" type="NODE">
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218 <instance_light url="#Lamp-light"/>
220 <node id="Cube" name="Cube" type="NODE">
221 <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
222 <instance_geometry url="#Cube-mesh" name="Cube">
225 <instance_material symbol="Mirror-material" target="#Mirror-material"/>
231 </library_visual_scenes>
233 <instance_visual_scene url="#Scene"/>