X-Git-Url: http://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=vertex.glsl;h=f886c9bf2650af8771ec501cbc0a601b21091861;hp=e2d30b74d109577a524be5636ecfb94365e7c432;hb=37cba564a96018a5500e942498d4e48c0ebe73ed;hpb=526f5c3dc0302e541c95ed2198ce8fdb5cdd0b99 diff --git a/vertex.glsl b/vertex.glsl index e2d30b7..f886c9b 100644 --- a/vertex.glsl +++ b/vertex.glsl @@ -2,12 +2,15 @@ in vec3 vPosition; in vec4 vColor; in vec3 vNormal; +in vec2 vTexCoord; uniform mat4 model; uniform mat4 view; uniform mat4 projection; out vec4 color; out vec3 normal; out vec3 fragPos; +out vec3 normalEye; +out vec2 texCoord; void main() { vec4 pos = model * vec4(vPosition, 1.f); @@ -15,4 +18,6 @@ void main() { fragPos = vec3(pos); color = vColor; normal = vNormal; + normalEye = vec3(view * vec4(normal, 0.0)); + texCoord = vTexCoord; }