X-Git-Url: http://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=model.hpp;h=92aab0dd21cb80cb95791f475819522ee0b58056;hp=0339538429cc94ae87292ff3f53e56cd460777a6;hb=b75b26b3081207cd4169f2ac50875e35d19b8a14;hpb=b64cd5a5ec09e6f051583371045ef7080c69b776 diff --git a/model.hpp b/model.hpp index 0339538..92aab0d 100644 --- a/model.hpp +++ b/model.hpp @@ -1,4 +1,5 @@ #include +#include #ifdef __APPLE__ #include #else @@ -6,27 +7,72 @@ #endif #include #include +#include "material.hpp" +#include "program.hpp" +#include "skybox.hpp" -class Model { - public: - Model(const std::string &path, GLuint progId): progId(progId) { - loadModel(path); +inline glm::mat4 aiMatrixToMat4(aiMatrix4x4 from) { + glm::mat4 to; + for (int i = 0; i < 4; i++) + for (int j = 0; j < 4; j++) + to[i][j] = from[j][i]; + return to; } - void draw(); - private: - const GLuint progId; + +class Model { + + struct Animation { + double duration; + std::vector nodeAnims; + }; + + typedef std::map> BoneMap; + typedef std::map> AnimMap; + typedef std::map BoneTransforms; + + struct VertBones { + unsigned int ids[4] = {0, 0, 0 ,0}; + float weights[4] = {1, 0, 0, 0}; + }; struct Mesh { Mesh(const aiMesh *aiMesh, GLuint progId); + GLuint progId, vao, numIndices; + unsigned int materialIndex; + BoneMap boneMap; + }; - GLuint vao, vertexVbo, normalVbo, indicesVbo; + public: + Model(const aiScene *scene, Program p); + void draw(Skybox skybox, const float tick) const; + + class Node { + public: + Node(const aiNode &aiNode, GLuint progId, AnimMap *animMap); + void draw(const std::vector &meshes, const std::vector &materials, const Skybox s, const float tick, glm::mat4 parentModel, BoneTransforms boneTransforms) const; + const std::vector &getChildren() const { return children; } + Node* findNode(const aiNode &aiNode); + const aiNode &ai; + + private: + const GLuint progId; - std::vector vertices; - std::vector normals; - std::vector texCoords; - std::vector indices; + const AnimMap *animMap; + std::vector children; + std::vector meshIndices; }; + Node* getRoot() { return root; } + Node* find(const aiString name); + Node* find(const std::string &name); + + private: + const Program program; + std::vector meshes; + Node *root; + + std::vector materials; + void loadModel(const std::string &path); };