X-Git-Url: http://git.lukelau.me/?p=opengl.git;a=blobdiff_plain;f=material.cpp;h=85ff7d7ce803f4ebe9ecff8f10c6ae33775acadc;hp=3da687c3a87d0c40d20577a06848be7f6a520d2e;hb=a5d6aeceecd964d4bb0a1eebaf99e8e216feb677;hpb=0291188124d08368ce28b308482604218bd75393 diff --git a/material.cpp b/material.cpp index 3da687c..85ff7d7 100644 --- a/material.cpp +++ b/material.cpp @@ -1,46 +1,91 @@ #include "material.hpp" #include "image.hpp" +#include + +Material::Material(const aiMaterial &ai, const aiScene &scene, GLuint progId): progId(progId) { + aiString name; + ai.Get(AI_MATKEY_NAME, name); -Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) { aiString path; ai.GetTexture(aiTextureType_DIFFUSE, 1, &path); - albedo = new Texture(std::string(path.C_Str())); + if (path.length != 0) + albedo = new Texture(path, scene); path = ""; ai.GetTexture(aiTextureType_NORMALS, 0, &path); - normal = new Texture(std::string(path.C_Str())); + if (path.length != 0) + normal = new Texture(path, scene); path = ""; - ai.GetTexture(aiTextureType_UNKNOWN, 0, &path); - metallicRoughness = new Texture(std::string(path.C_Str())); + ai.GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &path); + if (path.length != 0) + metallicRoughness = new Texture(path, scene); path = ""; ai.GetTexture(aiTextureType_LIGHTMAP, 0, &path); - ambientOcclusion = new Texture(std::string(path.C_Str())); + if (path.length != 0) + ambientOcclusion = new Texture(path, scene); } -Material::Texture::Texture(const std::string &fileName) { +Material::Texture::Texture(const aiString fileName, const aiScene &scene) { glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); - Image img("models/" + fileName); + + std::string path; + if (fileName.data[0] == '*') { + // embedded + int embIdx = atoi(&fileName.data[1]); + aiTexture *texture = scene.mTextures[embIdx]; + if (texture->mHeight == 0) { + Image img((unsigned char*)texture->pcData, texture->mWidth, texture->achFormatHint); glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data()); + } else { + fprintf(stderr, "TODO: handle uncompressed embedded textures"); + abort(); + } + } else { + // not embedded + Image img("models/" + std::string(fileName.C_Str())); + glTexImage2D(GL_TEXTURE_2D, 0, img.internalFormat(), img.width(), img.height(), 0, img.format(), img.type(), img.data()); + } + glGenerateMipmap(GL_TEXTURE_2D); } void Material::bind() const { - glUniform1i(glGetUniformLocation(progId, "albedoMap"), 0); + if (ambientOcclusion != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.albedoMap"), 0); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, albedo->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasAlbedo"), 0); + } - glUniform1i(glGetUniformLocation(progId, "normalMap"), 1); + if (normal != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.normalMap"), 1); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, normal->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasNormal"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasNormal"), 0); + } - glUniform1i(glGetUniformLocation(progId, "metallicRoughnessMap"), 2); + if (metallicRoughness != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.metallicRoughnessMap"), 2); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, metallicRoughness->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasMetallicRoughness"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasMetallicRoughness"), 0); + } - glUniform1i(glGetUniformLocation(progId, "aoMap"), 3); + if (ambientOcclusion != nullptr) { + glUniform1i(glGetUniformLocation(progId, "mat.aoMap"), 3); glActiveTexture(GL_TEXTURE3); glBindTexture(GL_TEXTURE_2D, ambientOcclusion->texId); + glUniform1i(glGetUniformLocation(progId, "mat.hasAo"), 1); + } else { + glUniform1i(glGetUniformLocation(progId, "mat.hasAo"), 0); + } }