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Do assignment 3
[opengl.git]
/
vertex.glsl
diff --git
a/vertex.glsl
b/vertex.glsl
index e2d30b74d109577a524be5636ecfb94365e7c432..e7a74dd8f1adfc9bf818565b7778b02a79900199 100644
(file)
--- a/
vertex.glsl
+++ b/
vertex.glsl
@@
-8,6
+8,7
@@
uniform mat4 projection;
out vec4 color;
out vec3 normal;
out vec3 fragPos;
+out vec3 normalEye;
void main() {
vec4 pos = model * vec4(vPosition, 1.f);
@@
-15,4
+16,5
@@
void main() {
fragPos = vec3(pos);
color = vColor;
normal = vNormal;
+ normalEye = vec3(view * vec4(normal, 0.0));
}