Texture(const std::string &file);
GLuint texId;
};
- Texture *diffuseMap = nullptr;
- Texture *specularMap = nullptr;
- Texture *normalMap = nullptr;
+ Texture *albedo = nullptr;
+ Texture *normal = nullptr;
+ Texture *metallicRoughness = nullptr;
+ Texture *ambientOcclusion = nullptr;
};