--- /dev/null
+#include "material.hpp"
+#include <iostream>
+#include <CoreGraphics/CoreGraphics.h>
+
+Material::Material(const aiMaterial &ai, GLuint progId): progId(progId) {
+ if (ai.GetTextureCount(aiTextureType_DIFFUSE) > 0) {
+ aiString path;
+ ai.GetTexture(aiTextureType_DIFFUSE, 0, &path);
+ texture = new Texture(std::string(path.C_Str()));
+ }
+ ai.Get(AI_MATKEY_SHININESS, shininess);
+ ai.Get(AI_MATKEY_COLOR_AMBIENT, ambient);
+ ai.Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
+ ai.Get(AI_MATKEY_COLOR_SPECULAR, specular);
+}
+
+Material::Texture::Texture(const std::string &path) {
+ auto provider = CGDataProviderCreateWithFilename(path.c_str());
+ auto ref = CGImageCreateWithJPEGDataProvider(provider, nullptr, false, kCGRenderingIntentDefault);
+ auto dataRef = CGDataProviderCopyData(CGImageGetDataProvider(ref));
+ auto img = (unsigned char*) CFDataGetBytePtr(dataRef);
+
+ glGenTextures(1, &texId);
+ glBindTexture(GL_TEXTURE_2D, texId);
+ auto width = CGImageGetWidth(ref), height = CGImageGetHeight(ref);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ CGImageRelease(ref);
+ CFRelease(dataRef);
+}
+
+void Material::bind() const {
+ glUniform3f(glGetUniformLocation(progId, "material.ambient"), ambient.r, ambient.g, ambient.b);
+ glUniform3f(glGetUniformLocation(progId, "material.diffuse"), diffuse.r, diffuse.g, diffuse.b);
+ glUniform3f(glGetUniformLocation(progId, "material.specular"), specular.r, specular.g, specular.b);
+ glUniform1f(glGetUniformLocation(progId, "material.shininess"), shininess);
+ glUniform1i(glGetUniformLocation(progId, "material.hasTexture"), texture != nullptr);
+
+ if (texture)
+ glBindTexture(GL_TEXTURE_2D, texture->texId);
+}