Bones and skeletal animation
[opengl.git] / main.cpp
index fcc7a1eb90c033f6c1b3a5edec943ff759e16ac8..635e182dedd1ab047252afc38640c91dfb30b522 100644 (file)
--- a/main.cpp
+++ b/main.cpp
@@ -108,6 +108,7 @@ void drawLight(Light &light) {
 void display() {
        glClearColor(0.5, 0.5, 0.5, 1);
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+       glViewport(0, 0, windowWidth * 2, windowHeight * 2);
 
        float d = (float)glutGet(GLUT_ELAPSED_TIME) * 0.001f;
 
@@ -123,7 +124,7 @@ void display() {
        glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightPositions"), 4, glm::value_ptr(lightPositions[0]));
        glUniform3fv(glGetUniformLocation(pbrProg->progId, "lightColors"), 4, glm::value_ptr(lightColors[0]));
 
-       pbr->draw(skyboxes[activeSkybox]);
+       pbr->draw(skyboxes[activeSkybox], d * 1000);
 
        for (Light &light: lights) drawLight(light);
 
@@ -160,12 +161,14 @@ void init() {
 
        pbrProg = new Program("pbrvert.glsl", "pbrfrag.glsl");
        glUseProgram(pbrProg->progId);
-       pbr = new Model("models/sphereMetal.gltf", *pbrProg);
+       pbr = new Model("models/newtonsCradle.gltf", *pbrProg);
 
        glEnable(GL_DEPTH_TEST); 
        glEnable(GL_CULL_FACE); 
        // prevent edge artifacts in specular cubemaps
        glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+
+       glViewport(0, 0, windowWidth, windowHeight);
 }
 
 bool* keyStates = new bool[256];
@@ -248,7 +251,6 @@ void mouse(int button, int state, int x, int y) {
 }
 
 void reshape(int newWidth, int newHeight) {
-       glViewport(0, 0, newWidth * 2, newHeight * 2);
        windowWidth = newWidth, windowHeight = newHeight;
 }
 
@@ -257,6 +259,7 @@ int main(int argc, char** argv) {
        glutInitDisplayMode(GLUT_DEPTH|GLUT_DOUBLE|GLUT_RGB|GLUT_3_2_CORE_PROFILE);
        glutInitWindowSize(windowWidth, windowHeight);
        int win = glutCreateWindow("Physically Based Rendering");
+       makeRetina();
        glutDisplayFunc(display);
        glutReshapeFunc(reshape);
 
@@ -264,8 +267,6 @@ int main(int argc, char** argv) {
        
        init();
 
-       makeRetina();
-
        glutKeyboardFunc(keyboard);
        glutKeyboardUpFunc(keyboardUp);
        glutTimerFunc(16, timer, 0);