+++ /dev/null
-#version 330
-
-in vec3 pos;
-out vec3 localPos;
-
-uniform mat4 projection;
-uniform mat4 view;
-
-void main() {
- localPos = pos;
- // flip image
- localPos.y = -localPos.y;
- vec4 fragPos = projection * view * vec4(pos, 1);
- gl_Position = fragPos.xyww;
-}