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Update models
[opengl.git]
/
skybox.hpp
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#ifndef SKYBOX_HPP
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#define SKYBOX_HPP
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#include <string>
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#include <vector>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include "program.hpp"
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class Skybox {
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public:
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Skybox(const std::vector<std::string> faces);
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void draw(glm::mat4 proj, glm::mat4 view) const;
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GLuint getTexture() const;
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private:
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GLuint texId, vao;
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const Program program;
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};
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#endif