Anisotropic filtering
Fix stupid typo
Mipmapping
Fix maps not being bound in materials woops
Do boning and animation properly
Allow materials to not have some properties Also start work on IK
Remove unused vars
Get stuff building again
Handle loading of embedded textures
Add glTF PBR model loading Roughness and metallic are now one texture Improve image format()/internalformat()/type() Add script for converting metallic+roughness textures to metallicroughness
PBR checkpoint
Fix refelctivity + refraction
Add refraction
Reflection
Skybox
Stuff
Add specular and normal mapping
Add basics of materials